Course

Course: Reaper Ⅰ (Microsoft Windows)

For course scheduling, please contact us at +1-312-810-1001 or email us at iseemusicllc@gmail.com.
All courses marked accessible, will accommodate our visually impaired learners.

Session 1 - An overview of reaper:

  • The difference between multitrack editing and single track editing
  • Go over glossary of terms.
  • Install reaper, OSARA, and SWS and make sure everything works as it should.
  • Installing as a portable copy.
  • Importing reaper preferences for use in this module
  • Importing VST's

Session 2 - Project hierarchy:

  • Explain the project hierarchy, master track, tracks, items
  • Inserting media into a project
  • Project properties
  • Play different parts of a project
  • Project save dialogue

Session 3 - Editing Audio:

  • Importing a file
  • Editing using time selections, explanation of time selections and their caveats
  • scrubbing and zooming for a more accurate edit
  • The jump to dialogue and markers
  • Editing using items, splitting items, zero crossing, item fades and how to control Reaper’s default behavior regarding items and tracks ripple editing, and ripple modes

Session 4 - Input selection, arming, monitoring, and recording:

  • Creating a track
  • Selecting inputs with the track context menu
  • Manually arming a track
  • Manually monitoring a track
  • A sneak peak of Reaconsole to use a command line for choosing an input for the selected track, or for setting a range of inputs to be used across multiple tracks.
  • Configuring Reaper such that selected tracks are automatically armed (great for overdubs)
  • Revisit project settings

Session 5 - Recording:

  • Metronome settings
  • Punching In
  • Preroll vs count-in
  • Record auto-punch within time selection
  • Using the peak watcher to monitor levels of a track or the master track
  • Record audio on the track
  • Playing back the audio
  • Takes and their usage

Session 6 - Review and metering:

  • Review of previous material if needed
  • Evaluate noise floor in different recordings and reviewing the problems and solutions. (Examples would be hearing bus noise when computers are connected to certain audio devices such as mixers).
  • Use the peak watcher to find the loudest peak on a track and the loudest peak on the master track

Session 7 - Nudging and normalizing items:

  • Nudging items with the nudge dialogue
  • The nudge dialog and how it relates to tempo and time item properties dialogue
  • Normalizing items both individually and normalize to common gain
  • The basics of the render dialogue
  • Explain loudness, specifically Lufs
  • Normalize to Lufs

Session 8 - Basic mixing with multiple tracks:

  • What happens when arming multiple tracks
  • Mute, solo, arm, volume with keyboard shortcuts
  • Item/track parameters dialogue
  • Folders and how to use them

Session 9 - Effects:

  • How to add effects to a track
  • Searching for them in the effects list
  • Adding effects to the master track
  • Adding effects to folders and their caveats
  • fx presets
  • fx parameters.

Session 10 - Advance Mixing:

  • Setting up sends
  • Discuss types of sends and how to change them
  • Pre-post fade, pre-post affect, etc
  • Stereo vs mono sends
  • Different methods of assigning tracks to multiple outputs of an interface
  • Un-routing a track from the master mix or a parent folder
  • Summing a project to mono
  • changing what is defined as the sum to mono, left + right or left - right

Session 11 - Advanced Mixing and Rendering:

  • Review and cover previous material if necessary
  • Snapshots and their usage
  • Review of the render dialog
  • Rendering a mix down
  • Rendering a mix down splitting the project into multiple files or a CD with multiple tracks
  • Rendering stems
  • Wildcards

Session 12 - Reaconsole:

  • What is it and why is it cool?
  • Bringing up the Reaconsole and dismissing it
  • Selecting tracks
  • Adjusting pan, mute solo, volume, both relative and absolute
  • Using the appropriate commands
  • Settings inputs for multi-channel interfaces
  • Adding multiple effects to one or more tracks
  • Reaconsole caveats with folders and their limitations. Demos if available