Course: Reaper Ⅰ (MacOS)

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All courses marked accessible, will accommodate our visually impaired learners.

Session 1 - An overview of reaper:

  • The difference between multitrack editing and single track editing
  • Go over glossary of terms.
  • Install reaper, OSARA, and SWS and make sure everything works as it should.
  • High level view of Reaper preferences and some recommended changes
  • Creating a portable copy and backing up settings

Session 2 - Project hierarchy:

  • Explaining the project hierarchy, master track, tracks, items, takes
  • The Project properties dialog
  • Importing media into a project
  • Playing and navigating your project
  • Moving to next/previous transient
  • The jump to dialogue and markers
  • The Actions List
  • The Project Save dialog

Session 3 - Editing Audio:

  • Editing using time selections, explanation of time selections
  • scrubbing and zooming for a more accurate edit
  • Editing using items, splitting items, zero crossing, item fades
  • Ripple editing, and ripple modes
  • Manipulating items and intro to the media item properties dialog

Session 4 - Input selection, arming, monitoring, and recording:

  • Creating a track
  • Selecting inputs with the track context menu
  • Manually arming a track
  • Manually monitoring a track
  • Configuring Reaper such that selected tracks are automatically armed
  • Revisit project settings

Session 5 - Recording:

  • Metronome settings
  • Punching In
  • Using the peak watcher to monitor recording levels
  • Recording audio on the track
  • Playing back the audio
  • Takes and their usage
  • What happens when arming multiple tracks
  • Record auto-punch within time selection or selected items
  • Options for new recordings that overlap an existing recording

Session 6 - Review and metering:

  • Review of previous material if needed
  • Evaluating noise floor in recordings
  • Revisit the peak watcher
  • Explain loudness (LUFS) ,
  • Understanding Integrated, range, short term, momentary, and true peak values
  • Jumping to the true peak, or the loudest momentary/short term point of a track or item

Session 7 - Nudging and normalizing items:

  • Nudging items with the nudge dialogue
  • Saving and using nudge settings
  • The Auto trim/split items dialog..
  • Normalizing items both individually and to common gain
  • Normalize items/track to a LUFS value and caveats

Session 8 - Basic mixing with multiple tracks:

  • Folders and how to use them
  • Mute, solo, and in front solo
  • Adjusting item and track volumes
  • The basics of the render dialogue

Session 9 - Effects:

  • Importing VST’s, JS effects, and Audio Units
  • How to add effects to a track
  • Adding effects to folders
  • Effects presets and chains
  • The differences between item, Track, track input, and master track effects
  • Introduction to some stock Reaper effects

Session 10 - Sends and receives:

  • Setting up sends and receives
  • Discuss types of sends and how to change them
  • Pre-post fade, pre-post affect, etc
  • Stereo vs mono sends
  • Assigning tracks to a separate hardware output
  • Un-routing a track from the master mix
  • Summing a project to mono, and changing what is defined as the sum to mono

Session 11 - Advanced Mixing and Rendering:

  • Snapshots and their usage
  • Review of the render dialog
  • Rendering a mix down
  • Rendering Items or stems
  • Wildcards
  • The export / Consolidate dialog and how it differs from the render dialog

Session 12 - Reaconsole:

  • What is it and why is it cool?
  • Bringing up the Reaconsole and dismissing it
  • Selecting tracks
  • Adjusting pan, mute solo, volume, both relative and absolute
  • Using the appropriate commands
  • Settings inputs for multi-channel interfaces
  • Adding multiple effects to one or more tracks
  • Revision