Course: Native Instruments All Access

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All courses marked accessible, will accommodate our visually impaired learners.

Session 1 - Maschine Mikro Hardware Layout And Best Practices For Optimum Use:

  • Orientation Of Maschine Mikro, Overview Ofmaschine Software, Using Both Hardware And Software Together For Maximum Accessibility.

Session 2 - Anatomy Of A Maschine Project:

  • Sounds, Groups, Master, Patterns, Scenes And How They Work Together To Create A Maschine Project. Running Maschine Stand Alone, Running Maschine As A Plug-in, Benefits Of Each Method.

Session 3 - Browsing And Loading Content From The Maschine Library:

  • Loading Projects, Loading Groups, Loading Sounds, Loading Instruments, Loading Effects, Loading Samples, Importing And Loadinguser Created Content.

Session 4 - Preparing Toand Recording Drumpatterns Using The Maschine Sequencer:

  • Setting Tempo, Setting Pattern Length, Setting Up The Metronome, Setting Up Quantize, Recording The Pattern, Erasing Elements Of The Pattern, Step Recording Patterns, Using Performance Features Of Maschine.

Session 5 - Editing Patterns:

  • Doubling Patterns, Duplicating Patterns, Copying Patterns To Different Locations, Creating Swing For The Entire Project, Individual Groups, Or Individual Sounds.

Session 6 - Recording Patterns In Additional Groups:

  • Recording Bass, Recording Chords, Recording Lead Lines, Using Keyboard Mode.

Session 7 - Mixing With Maschine:

  • Setting Volume And Pan, Using Eqand Compression As Insert Effects, Setting Up Reverb And Delay As Send Effects, Sending Sounds To Individual Outputs For Mixing In Daws.

Session 8 - Arranging Groups And Patterns Into Scenes To Create A Complete Song/project:

  • Setting Up The First Scene, Building Additional Scenes, Duplicating Scenes, Deleting Scenes, Stringing Scenes Together, Using Other Scene Features.

Session 9 - Sampling with Maschine:

  • Preparing To And Recording Samples, Editing Samples, Slicing Samples.

Session 10 - Hardware Layout:

  • Overview Of Komplete Kontrol Keyboards.

Session 11 - Browsing Maschine Content Using Kompete Kontrol Keyboards:

  • The Benefits Of This Method.

Session 12 - Driving The Maschine Software Using A 3 Pronged Approach:

  • Utilizing A Combination Of Maschine Hardware, Komplete Kontrol Keyboards And The Computer For Maximum Efficiency.

Session 13 - Overview Of Komplete Kontrol Software:

  • Browsing Both Native Instruments And 3rdparty Content As Well As Navigating Loaded Content’s Parameters Using The Komplete Kontrol Keyboards.

Session 14 - Using Komplete Kontrol’s Performance Features:

  • Arpeggios, Scales And Touch Strips.

Session 15 - Bringing It All Together:

  • Using Multiple Instances Ofboth Maschine And Komplete Kontrol In A Daw Environment.

Session 16 - Recap:

  • Creating A Project From Start To Finish.