Course: Audio Production

For course scheduling, please contact us at +1-312-810-1001 or email us at
All courses marked accessible, will accommodate our visually impaired learners.

Session 1:

  • What is sound, and what are harmonics?
  • How are they captured both in the analog and digital domains?
  • Sampling rate aliasing and how to make sure your PC is optimized for the desired sample rate in the case of playback and recording.
  • Clipping, what is it and what does it sound like?
  • Monitors, headphones and protecting your hearing.

Session 2:

  • Bit depth,quantization and dithering.
  • Lossey and lossless files
  • Bit rate: (CBR vs. VBR)
  • Artifacts, what are they and what do they sound like?
  • when it's ok to save as a compressed file such as MP3 or AAC.

Session 3 - microphones:

  • Microphone preamps.
  • Dynamic vs. Condenser vs. Ribbon microphones.
  • Phantom power
  • Pickup patterns
  • Applying all of that info to stereo.

Session 4 - stereo continued:

  • x/y vs. ms.
  • Binaural and quazi-binaural
  • applications for these microphone arrangements.
  • Cables and connections, hi-z, vs. unbalanced vs. balanced.

Session 5 - interfaces and mixers:

  • What is an audio interface?
  • optimizing the audio interface in windows
  • for the most part, various sources are mixed by the computer
  • the purpose of a mixer, what it can do with sources and the way it can work with an audio interface

Session 6 - mixers continued:

  • The channel strip, (preamp/insert/eq/bussing and sends.
  • show applications depending on equipment and what the learner wants to accomplish. Mixing a project, for example will require a different approach than live sound.

Session 7 - adding effects:

  • equalization, (graphic vs. parametric.
  • Different band types, such as shelf, roll-off, band pass, and band notch

Session 8 - effects continued:

  • compression
  • Side chaining, (if it matters to the learner or group of learners)
  • multi-band compression
  • expanders
  • gates
  • combining these effects to shape the tone and dynamics of an instrument or voice.

Session 9 - spacial and pitch effects:

  • reverb
  • delay
  • chorus
  • pitch shifting
  • pitch correction

Session 10 - misc sound shaping:

  • Saturation
  • distortion
  • exciters
  • transient shaping

Session 11 - mixing:

  • Each instrument has a useful frequency range
  • only so much room for audio, and signals fighting for dominance in any given range leads to a cluttered mix.
  • find the good, and do a sweep to seek and destroy the bad.

Session 12 - mixing continued:

  • Use pink noise to get a balanced mix before using anymore plugins.
  • use compression to tame dynamics if necessary
  • use gates or expanders to minimize unwanted sounds.
  • experiment with panning to give everything its space.

Session 13 - mixing continued with a touch of mastering:

  • add other sound shaping or spacial effects where necessary
  • If several tracks require the same kind of equalization, or things don't seem to blend well, use an EQ and saturation on the master track as glue.
  • Have the learner create a new project which would contain a professionally mastered track, which would be similar to the style of that which they are going for, making sure to reduce its volume if necessary. This way, eq, compression, etc. are the only factors being considered, not overall volume.
  • Apply a limiter to bring the volume close to 0, or to peak at 0 making sure that hard clipping isn't introduced... unless it's what the learner is going for, at which point... cringe.